Welcome to the blog for Endless Dungeon! You are about to dive into a realm where madness has gripped the land, and an endless winter is slowly descending. Those in power have begun to lose their minds as their power slips away, and the few who can fight are dying, and dying tired.
Endless Dungeons has been a project of mine for a long time, slowly working little bits here and there and I’ve finally decided to take the plunge and make a big push with it, because I’ve been loving what I’ve been creating. I’ve teamed up here with Oddyssey Studio to draw on Leah’s incredible talent to put art to my designs, and while we have a very simple playtest version available, eventually our goal is to release a full product, along with lots of expansions.
Endless Dungeons is designed to be a highly modular, solo, brutal, rules light, fast dungeon crawl experience. Get in, kill the monsters, get the loot, kill the boss, get out; or die trying. Once you have the rules down a full game can be completed in 20 minutes. With its highly modular nature, it’s extremely easy to add more content to your games – more heroes, monsters, rooms, spells, events, loot, and mechanics; allowing players to craft the dungeon crawl experience that they’re hunting for. Being rules light allows it to be very easy to pick up and play. No massive boxes, no huge rulebooks, no learning complex systems – everything is designed to be easy to grab right out of the box.
We need people to playtest the game, and help us figure out where all the gaps and holes are, and get excited for the future of this project that we’ve been working like mad on. You can get the game for free right now by clicking above on the Download the Playtest button, and there’ll be the files you need to print out a copy of the game, as well as instructions.
This is a playtest, so things may change. Keep your eyes peeled on the blog here and in the Download the Playtest section to see when things update and what rules may be tweaked based on the feedback we get from you and your fellow playtesters, and files will be kept updated on the site. As of launch we are on V0.2, however, the premade playtest kits are V0.1, so, you may already need to take a look in the Download section to see what’s changed.
Thanks for checking things out. We have a LOT more coming. Art updates, lore, blogs, development behind the scenes, and more! If you have any questions, please ask 🙂
-Chris, Game Design